Environment Art Lead

teamLFG
Remote

About The Position

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how environment art enhances gameplay clarity, supporting players in making split-second decisions, and how world design can ignite both fandom and strategic depth? Join us at teamLFG! As the Environment Art Lead at teamLFG, you will guide and help create art with the team from preproduction to production on our innovative new IP! Your leadership will shape memorable worlds that uphold gameplay fairness and clarity. You’ll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games. As a leader for the environment art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life. We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Requirements

  • Deep understanding of the environment art decisions that matter to competitive players in action or fighting games
  • Proven experience in early AAA game development leadership role(s)
  • Experience in leading art teams that include but not limited to environment art, palette art, skybox art, and lighting.
  • Demonstrated skills and deep understanding of stylized art and style adaptability
  • Expert knowledge in Maya, Blender or Max, Substance
  • Expert knowledge in Unreal Engine
  • Strong organizational, analytical and problem-solving capability with high attention to detail
  • Strategic and critical thinking skills with a proactive, investigative mindset

Nice To Haves

  • Platformer genre development experience
  • Experience working on a game with a high angle isometric camera perspective
  • Experience leading multiple teams on a live game (“game as a service”)

Responsibilities

  • Lead environment art and coordinate work with a multidisciplinary team accountable for worldbuilding, including but not limited to narrative and design
  • Mentor and inspire a talented team of artists through all phases of production
  • Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
  • Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar
  • Inspire and motivate the team with craft and process advisement
  • Embrace “we” culture in addition to being an outstanding collaborator and communicator
  • Develop internal and external style guides and workflows, and manage teams through creation of game assets
  • Be accountable to the art director visual goals and directions

Benefits

  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
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