Engine and Tools Programmer

Velan StudiosTroy, NY
Hybrid

About The Position

Velan Studios -- creators of Mario Kart Live, Knockout City, Midnight Murder Club, and more -- is looking for experienced engine and tools programmers. This is a highly collaborative role, working closely with artists, designers, and other programmers. We have three requirements: At least five years of professional experience working on game engines and tools in a multi-platform environment. Our engine and tools are written in C. We are looking for applicants who have shipped major features written in C and/or C++. Our curiosity drives us. You must be deeply curious about something and have some evidence of that curiosity. We are looking for candidates that demonstrate a pattern of persistent and self-motivated exploration. Some things you might find yourself doing in this role: Building visual material authoring workflow (code generation, node-graph editing). Adding play-in-editor support to our level editor. Porting our client runtime to a new console platform. Adding a new type of collision primitive to our physics system. A few notes about how we do engine and tools programming at Velan: Most of our games are built on our internal engine and tools. We believe that owning our tech gives us certain technical superpowers. Velan works on all kinds of games, from augmented reality driven kart racers to shooters played in the dark. The varied needs of our games set the technical direction for our engine and tools. Experienced engine and tools programmers operate with a fair degree of autonomy at Velan. While decisions about your areas of focus will be made collaboratively with the leadership team, once an area of focus is selected, you exercise a wide degree of discretion to accomplish your technical goals. Although each of our systems has an owner, we are a small team, and you should expect to own several different systems. Additionally, we trust you to work across the codebase with minimal barriers.

Requirements

  • At least five years of professional experience working on game engines and tools in a multi-platform environment.
  • Our engine and tools are written in C. We are looking for applicants who have shipped major features written in C and/or C++.
  • Our curiosity drives us. You must be deeply curious about something and have some evidence of that curiosity. We are looking for candidates that demonstrate a pattern of persistent and self-motivated exploration.

Responsibilities

  • Building visual material authoring workflow (code generation, node-graph editing).
  • Adding play-in-editor support to our level editor.
  • Porting our client runtime to a new console platform.
  • Adding a new type of collision primitive to our physics system.

Benefits

  • health, dental, vision, life, and disability insurance
  • a retirement savings plan
  • paid holidays
  • flexible time-off benefits

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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