Unreal Engine’s audio technology continues to push the boundaries of what real-time audio can achieve, from advanced procedural rendering to flexible, next-generation production pipelines. As we move toward the future of UE and UEFN user-generated content workflows, you will help lead this evolution by directing the audio programming pillar and shaping the technology, teams, and strategy that power audio creation across the ecosystem. In this role, you will Lead and manage audio programming teams supporting Unreal Engine and Epic first-party games. Mentor audio programming team leads and foster a culture of technical excellence, sustainable growth, and knowledge sharing Coordinate with audio engine leadership, production, and audio technical directors to align priorities and balance team capacity. Partner with other programming directors to ensure audio technology is integrated, scalable, and aligned with broader engine and company goals Help define long-term technical direction for audio workflows, tools, and runtime systems supporting creators at all experience levels
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Job Type
Full-time
Career Level
Director
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees