Associate Artist, Technical

Warner Bros. DiscoverySalt Lake City, UT
1dOnsite

About The Position

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next! Job Title: Associate Artist, Technical Location: Salt Lake City, UT Avalanche, a division of WB Games Inc., is seeking an Associate Artist, Technical with a focus on Characters to join our talented industry veterans. You will need Unreal Engine and Python/C++ experience to join our Salt Lake City studio. You will be part of a versatile tech-art team working with the latest technology developing a AAA title. You will develop solutions helping our studio work more efficiently and raising the quality.

Requirements

  • Bachelor’s degree or equivalent work experience in 3D animation, graphic design or video games
  • Unreal Engine foundation
  • Good knowledge of rigging within Maya
  • Good knowledge of modeling topology
  • Good understanding of anatomy and human kinematics
  • Some scripting experience (Python preferred)
  • Great attitude and able to adapt to changes
  • Positive team player with strong collaboration skills
  • Worked on at least 2 complete projects: college projects and mod projects are acceptable

Nice To Haves

  • Animation experience a plus
  • Motionbuilder experience a plus

Responsibilities

  • Work with a team to prepare and construct rigs for characters, creatures, props and environment assets
  • Involvement in all aspects of asset engine integration and performance tuning
  • Unreal 5 character setup for ragdoll, cloth and dynamics
  • Create and maintain Unreal blueprints and material networks
  • With a team, research and create solutions for all aspects of character and prop integration
  • Be a game maker, contribute, stay flexible, pick up the slack where needed and push yourself
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