Assistant Professor (Lecturer) in Game Engineering

University of UtahSalt Lake City, UT
53dOnsite

About The Position

The Division of Games at the University of Utah invites applications for non-tenure-track career-line Assistant Professor (Lecturer) in Games to begin Fall 2026. We seek applicants with expertise in at least one area of game engineering. Of particular interest to the Division are candidates with expertise in gameplay programming, engine architecture, real-time rendering, and/or artificial intelligence. Candidates with expertise in other related areas of game engineering are also welcome to apply. Successful candidates will share our vision of the power that games hold to transform players, groups, and society. Hires are part of the PRESS PLAY Initiative (https://games.utah.edu/pressplay/), a significant, multi-year commitment for faculty growth in the Division of Games. Note: The Division of Games is dedicated to connecting students with industry professionals and contemporary game development practices. For those industry professionals wishing to transition into academia, the Division provides training and onboarding around academic and administrative practices. The Division of Games is a world leader in games education, with consistently top-ranked programs at both the undergraduate and graduate levels. The Utah Games faculty includes artists, social scientists, games studies scholars, designers, and computer scientists who collectively work together on the mission to push the boundaries of what is possible in games. This plurality of backgrounds is one of the core elements within our identity. We strongly value inter- and transdisciplinary approaches to research and education, and seek to foster collaboration across the University of Utah. Currently, our faculty sustain ongoing collaborations with other departments within our College of Architecture and Planning, as well as the School of Medicine, the Colleges of Education, Humanities, Science and Engineering, and other campus partners. Additionally, we maintain strong collaborations with the vibrant local game development community and other significant game industry-wide partners. Our unit is committed to being a responsible member of our campus and professional community, and we strive to recruit and support faculty committed to acting in furtherance of our unit's values. Interested candidates may view these values by visiting https://games.utah.edu/utah-games-values/ If you are interested in joining us to build a culture of academic excellence; to create ideas that advance our understanding of games; to share those ideas with our students, communities, and society; and to apply those ideas to change the world for the better, we strongly encourage you to apply. The University of Utah is a Carnegie Research I institution located in Salt Lake City, nestled in the breathtaking foothills of the Wasatch Mountains. With thriving arts and culinary scenes, and an exploding high technology sector, Salt Lake City offers a unique mix of urban life juxtaposed with access to remarkable national parks, ski resorts, hiking and climbing, and more, just minutes away from campus.

Requirements

  • Applicants for career-line, lecturer positions should hold a terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science or Informatics, MEAE engineering track)
  • Successful candidates are expected to teach in-person courses across the B.S. in Games and the Master's of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus. As such, successful applicants will have a broad knowledge of the practical aspects of game development.
  • candidates are also expected to contribute to university and professional service, e.g. collaborative work to expand our curriculum, outreach to local industry and government partners, or recruitment efforts.
  • Candidates must be able to (1) identify expertise in at least one area of Game Engineering, (2) provide evidence of contribution to creative works in interdisciplinary teams , and (3) demonstrate commitment to the teaching and/or mentoring, especially with undergraduate and graduate students in lectures, seminars, and studio simulations.

Nice To Haves

  • Preference will be given to candidates who, in addition to meeting the necessary qualifications, have recent industry experience in the games industry or related fields.

Responsibilities

  • teach in-person courses across the B.S. in Games and the Master's of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus
  • contribute to university and professional service, e.g. collaborative work to expand our curriculum, outreach to local industry and government partners, or recruitment efforts

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What This Job Offers

Job Type

Full-time

Industry

Educational Services

Education Level

Ph.D. or professional degree

Number of Employees

5,001-10,000 employees

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