About The Position

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions. DESCRIPTION As a member of the RealityKit rendering team, you’ll have the opportunity to develop innovative rendering techniques to push the boundaries of visual quality and performance on the Apple Vision Pro and supported platforms. We collaborate across Apple, working with hardware teams, low level graphics API teams, design and technical art teams. Our primary responsibilities are delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem.

Requirements

  • Bachelor degree and knowledge of 3D realtime rendering applications
  • At least 1 year of relevant experience
  • Proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with at least one of the modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Familiarity with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features

Nice To Haves

  • MS or PhD in CS or related technical field
  • Experience developing modern rendering pipelines in 3D engines
  • Experience with node-based materials and shading techniques
  • Familiarity with AR/VR rendering technologies

Responsibilities

  • delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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