AR/VR Software Development Engineer

AppleCupertino, CA
10h

About The Position

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do. DESCRIPTION APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Lead development and integration of various Apple features including AirDrop, Share Sheet, Quick Look and SharePlay into operating systems and product lines. Develop and integrate infrastructures working with both design and other engineering stakeholders to deliver the desired experience. Develop novel user experiences in collaboration with Apple's Human Interface design team. Debug and resolve software issues related to new features for the new device and OS platform. Establish mechanisms to dynamically render sensitive vector text and UI to match various rendering configurations in a different secure process for clients across the operating system. Leverage knowledge of vectorized text rendering and out of process UI rendering to create infrastructure to render sensitive user information securely and correctly across various rendering configurations. Develop infrastructure to enable real time syncing capabilities. Improve performance by streaming and rendering intermediate stroke data for connected sessions. Apply knowledge of distributed networking and peer-to-peer data synchronization to features to develop collaborative real time viewing and editing of images, spatial videos, 2D videos and 3D models (USDZ and Reality File formats). Build mitigations to compensate for network lag and stress to improve network synced data for connected 3D model experiences to maximize animation quality and frame rate in poor network conditions. Build public and private APls to allow 1st and 3rd party clients to leverage model syncing features. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Requirements

  • Bachelor’s degree or foreign equivalent in Computer Science, Information Technology, or a related field and 1 year of experience in the job offered or related occupation.
  • Utilizing Swift and Objective-C to work on multi-language codebases to prototype and develop augmented reality software
  • Developing infrastructure and integrating core system frameworks and components to implement sharing and real-time collaboration features
  • Debugging software using an interactive debugger including Xcode to triage, identify root cause, and resolve software issues related to new and existing features for the OS
  • Working collaboratively with cross-functional teams to translate design requirements into functional specifications to develop features for upcoming software releases
  • Collaborating with design team to establish user interactions within augmented reality and communicate technical feasibility of feature ideas with our key partners
  • Providing guidance to team members on code changes they are making through engineering discussions and code reviews
  • Building software testing plan to ensure software is shipped at high quality in collaboration with QA teams
  • Testing software functionality by creating unit tests and tools that extensively cover features quality and validate end-to-end workflows

Nice To Haves

  • N/A

Responsibilities

  • Lead development and integration of various Apple features including AirDrop, Share Sheet, Quick Look and SharePlay into operating systems and product lines.
  • Develop and integrate infrastructures working with both design and other engineering stakeholders to deliver the desired experience.
  • Develop novel user experiences in collaboration with Apple's Human Interface design team.
  • Debug and resolve software issues related to new features for the new device and OS platform.
  • Establish mechanisms to dynamically render sensitive vector text and UI to match various rendering configurations in a different secure process for clients across the operating system.
  • Leverage knowledge of vectorized text rendering and out of process UI rendering to create infrastructure to render sensitive user information securely and correctly across various rendering configurations.
  • Develop infrastructure to enable real time syncing capabilities.
  • Improve performance by streaming and rendering intermediate stroke data for connected sessions.
  • Apply knowledge of distributed networking and peer-to-peer data synchronization to features to develop collaborative real time viewing and editing of images, spatial videos, 2D videos and 3D models (USDZ and Reality File formats).
  • Build mitigations to compensate for network lag and stress to improve network synced data for connected 3D model experiences to maximize animation quality and frame rate in poor network conditions.
  • Build public and private APls to allow 1st and 3rd party clients to leverage model syncing features.

Benefits

  • Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs.
  • Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan.
  • Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition.
  • Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
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