About The Position

As a core member of the RealityKit rendering team, you’ll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you’ll stretch visual quality to its limits and open new possibilities for immersive experiences. You’ll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem.

Requirements

  • BS and 10 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features

Nice To Haves

  • MS or PhD in CS or related technical field
  • Experience developing modern day rendering pipelines in 3D engines
  • 3D Game development experience with shipped titles
  • Familiarity with AR/VR rendering technologies
  • Technical and People Leadership

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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