Design user interactions, flows, and behaviors for AR/VR applications, focusing on clarity, ergonomics, and real‑world usability. Create spatial layouts that organize 3D environments logically and support task completion—without needing to build complex models from scratch. Define interaction patterns (gaze, gesture, controller, hand‑tracking) and specify how users engage with objects, information, and guidance cues. Work alongside engineers, instructional designers, and AR/VR developers to translate procedures, workflows, and technical tasks into intuitive immersive experiences. Provide interaction guidelines, annotated mockups, and behavior specifications for developers. Contribute to a cohesive design language for AR/VR experiences that can be reused across training, engineering, and operational use cases. Develop low‑ to mid‑fidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly. Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility. Iterate rapidly based on feedback from users, SMEs, and engineering partners.
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Job Type
Full-time
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees