AR/VR Developer III

SOUTHEASTERN COMP CONSULTANTS INCDahlgren, VA
3dOnsite

About The Position

SCCI is seeking a AR/VR Developer III to join our team! This is a senior level position that will serve as a foundational member of a newly established R&D department focused on cutting-edge simulation and immersive training solutions for defense and government customers. The ideal candidate is a highly self-directed technologist with deep hands-on experience in AR/VR development and design who thrives in a fast-moving, build-from-scratch environment. If you're driven to shape the future of immersive technology we want to hear from you. This position is located in Dahlgren, VA. SCCI offers a comprehensive and competitive benefits package including Health, Dental, Vision, Life and Disability benefits, 401k with Company Match, time off consisting of 2 weeks of paid vacation, 48 hours of sick/personal leave, and 11 paid Holidays.

Requirements

  • Must be a U.S. Citizen and have active Secret Security Clearance
  • Bachelor of Science (BS) degree in Computer Science, Software Engineering, Human-Computer Interaction, Game Design, or a closely related technical field
  • Five (5)+ years of hands-on AR/VR/XR application development with a portfolio of shipped or fielded prototypes demonstrating end-to-end ownership from concept through delivery
  • Proficiency in Unity as a primary development platform, including scripting, scene management, performance optimization, and build pipeline configuration for standalone VR hardware
  • Direct experience developing and deploying applications on enterprise VR hardware (VIVE Focus Vision or comparable platforms), including device management, OpenXR integration, and hardware constraint navigation
  • Demonstrated ability to translate loosely defined objectives into functional, iterative prototypes without requiring detailed requirements documentation
  • Demonstrated experience applying UX/UI design principles to immersive environments, including spatial interaction design, comfort/cybersickness mitigation, and user-centered design methodology
  • Experience conducting or supporting user testing and usability evaluations, and incorporating findings into iterative design cycles
  • Experience working within defense, government, or simulation/training domains; familiarity with military operational contexts, training workflows, or DoD acquisition environments strongly preferred
  • Demonstrated experience presenting prototypes, demos, or technical concepts to non-technical stakeholders, customers, or at industry events
  • Proficiency with Atlassian suite (Jira, Confluence) for agile project tracking, documentation, and team collaboration in an R&D environment
  • Working proficiency with Google Workspace and Microsoft Office tools for documentation, reporting, and cross-functional communication
  • Demonstrated experience leveraging AI-assisted development tools (e.g., GitHub Copilot, generative design tools, or LLM-assisted prototyping) to accelerate R&D workflows

Nice To Haves

  • Active Top Secret Clearance

Responsibilities

  • Ideate and experiment to design user experiences for AR/VR/XR applications from loosely defined customer objectives and translates ambiguous requirements into actionable design concepts
  • Contributes to defining project objectives, MVP requirements, and key milestones in collaboration with program leadership
  • Creates prototype solutions leveraging Unity, Unreal, and other software platforms to enhance military training and operational capabilities within customer constraints for hardware, software, firmware and processing limitations
  • Demonstrates prototypes to potential customers, industry partners, and at tradeshows and user forums
  • Refines designs and prototypes based on user feedback and leads iterative development cycles informed by user feedback, usability testing, and operational context
  • Mentors junior employees to apply creativity while developing technical expertise applied to R&D projects and fosters a culture of disciplined experimentation and technical growth within the R&D team
  • Researches and evaluates emerging AR/VR/XR hardware, software, and development frameworks to inform platform selection and R&D investment decisions
  • Collaborates with program managers, engineers, and subject matter experts to ensure immersive solutions align with operational requirements and customer mission needs
  • Produces technical documentation including design rationale, architecture decisions, and prototype evaluation reports sufficient to support proposals, reviews, and transition to program of record
  • Maintains awareness of the competitive landscape, industry trends, and government R&D priorities relevant to immersive training and simulation

Benefits

  • Health
  • Dental
  • Vision
  • Life and Disability benefits
  • 401k with Company Match
  • time off consisting of 2 weeks of paid vacation
  • 48 hours of sick/personal leave
  • 11 paid Holidays
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