VP, Game Engineering

Fortis Games
88d

About The Position

We’re looking for a VP of Game Engineering to lead the craft of engineering across our portfolio of mobile-first, free-to-play live service games. This is a key role in shaping how we scale, making sure our game teams have what they need to build and run great titles quickly and sustainably. You’ll be part of the exec team, working directly with Technical Directors across our studios. Your job is to set the bar for engineering standards, grow strong technical leadership, and keep teams moving fast without sacrificing quality. You’ll be the connector—making sure people, process, and tools line up with our portfolio goals and that engineering has a clear voice in the company’s decisions. You’ll also work closely with our central tech groups (Platform, Infra, Data, QA). They won’t report to you, but you’ll make sure game teams and central tech stay tightly aligned so shared tools and systems really speed up delivery.

Requirements

  • Experience as a senior engineering leader in games, running multi-team orgs delivering live/service titles.
  • Proven ability to grow and coach Technical Directors and build technical leadership in distributed teams.
  • Track record of shaping org design, workflows, and integrating new tech (including AI) to boost development speed.
  • Strong technical credibility, especially in Unity and games-as-a-service, with a sharp view on multi-platform development.
  • Deep knowledge of the game dev lifecycle - particularly live ops and content pipelines - and how engineering drives consistent delivery.
  • Clear, inspiring communicator who can align people across roles, levels, and cultures.
  • Passion for building healthy, accountable, high-performing teams.
  • Able to lead with autonomy and clarity, always tying execution back to business goals.
  • Comfortable with agile practices, learning fast, and iterating.

Responsibilities

  • Build and evolve our game engineering org with clear structure, strong leaders, and great collaboration across teams.
  • Mentor and support Technical Directors, helping them lead with confidence and autonomy.
  • Push for workflows and tools that keep development fast, simple, and efficient - from project setup to live service.
  • Own and evolve shared client-side tech (frameworks, Unity integrations, tools) so they’re easy to use, reliable, and help teams ship faster.
  • Set and maintain high standards for code quality, performance, documentation, and observability.
  • Partner with design, product, art, publishing, and other functions to make engineering a proactive, solutions-first partner.
  • Lead hiring and retention for game engineering - raising the bar for technical and leadership talent.
  • Balance resourcing across game teams, adjusting as portfolio needs shift.
  • Make sure engineering has visibility and a voice in company priorities at the exec level.

Benefits

  • Diversity and inclusivity in the workplace.
  • Opportunities for personal and professional growth.
  • Working with a seasoned team of accomplished talent.
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