The Unreal Generalist (Real-Time Advancements) is a hands-on technical artist / generalist responsible for building, deploying, and operating Unreal-based real-time content for the Sphere Media Plane and associated live-event systems. Reporting to the Director Real-Time Advancements, you will support day-to-day development and show execution across Unreal Engine projects, Disguise-based playback, and clustered rendering systems (nDisplay). You will work closely with engineering, production, and external vendors to help translate creative requirements into stable, performant, and repeatable real-time workflows suitable for high-visibility live events. This role requires strong practical Unreal experience, comfort operating in production environments, and the discipline to build systems that survive rehearsal-to-show constraints. The ideal candidate has prior live-event experience, understands show-control realities (latency, sync, redundancy, failover), hands-on experience with Notch, and can troubleshoot quickly under time-sensitive pressure.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed