Unreal Generalist Real Time Advancements

Sphere Entertainment GroupBurbank, CA
13hOnsite

About The Position

The Unreal Generalist (Real-Time Advancements) is a hands-on technical artist / generalist responsible for building, deploying, and operating Unreal-based real-time content for the Sphere Media Plane and associated live-event systems. Reporting to the Director Real-Time Advancements, you will support day-to-day development and show execution across Unreal Engine projects, Disguise-based playback, and clustered rendering systems (nDisplay). You will work closely with engineering, production, and external vendors to help translate creative requirements into stable, performant, and repeatable real-time workflows suitable for high-visibility live events. This role requires strong practical Unreal experience, comfort operating in production environments, and the discipline to build systems that survive rehearsal-to-show constraints. The ideal candidate has prior live-event experience, understands show-control realities (latency, sync, redundancy, failover), hands-on experience with Notch, and can troubleshoot quickly under time-sensitive pressure.

Requirements

  • 5–7+ years professional experience with Unreal Engine in real-time production environments; live events, or large-scale installations strongly preferred.
  • Demonstrated experience supporting or operating real-time content in time-critical live settings (rehearsal/show cadence, cueing, iteration under pressure).
  • Practical familiarity with Disguise show-production workflows and the realities of large-scale playback/synchronization.
  • Hands-on experience with nDisplay and/or multi-machine rendering concepts (cluster sync, genlock considerations, frame pacing, distributed deployment).
  • Strong grasp of real-time performance fundamentals and optimization workflows inside Unreal (profiling tools, asset/perf budgeting, stability practices).
  • Ability to diagnose and communicate issues quickly and methodically across technical and non-technical stakeholders.
  • Willingness to travel and work evenings/weekends during deployment and show periods as required.
  • Basic scripting or tools mindset (Python, Blueprint tooling, editor utility widgets) to improve workflow efficiency.
  • Familiarity with common live-event/LED ecosystem components: LED processors, signal routing, media I/O, timecode, sync/genlock, networking basics.
  • Comfort with DCC workflows and interchange (e.g., Houdini/C4D/Maya/Blender), including asset prep for real-time constraints.
  • Experience with Perforce (or comparable source control for Unreal), and with structured build/deployment practices is preferred.

Nice To Haves

  • Experience with Notch (or comparable real-time compositing / generative content toolsets) in live workflows is favored.

Responsibilities

  • Build and maintain Unreal Engine scenes, levels, lighting, materials, and Blueprints in support of real-time show content and interactive pipelines.
  • Configure and support cluster rendering workflows using nDisplay (and related Unreal multi-machine synchronization concepts) for large-format playback systems.
  • Collaborate with the Director and team to integrate Unreal output with Disguise RenderStream (workflows including configuration, synchronization, and show-playback coordination).
  • Optimize real-time performance for stable show execution: profiling, content budgets, frame-time management, LOD strategy, texture/memory discipline, and runtime debugging.
  • Support live-event operations: assist during rehearsals and show runs, troubleshoot issues rapidly, and execute deployment/checklist procedures to ensure reliable performance.
  • Partner with creative, production, and vendors to translate show requirements into implementable Unreal solutions; communicate tradeoffs and constraints clearly.
  • Contribute to pipeline hygiene: documentation, project organization, version control practices, reusable templates, and runbooks for repeatable deployment.
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