TargetCW-posted about 1 year ago
Full-time • Mid Level
Santa Clara, CA
Professional, Scientific, and Technical Services

The Unreal Engine Engineer (Skeletal Animation) will play a crucial role in enhancing the Avatar Cloud Engine (ACE) by developing and extending its Unreal Plugin to support skeletal animations. This position involves collaboration with a team of engineers, developers, and artists to innovate in the field of digital human animation, focusing on real-time character movements driven by data.

  • Extend the existing ACE Unreal Plugin to support skeletal animations for characters driven by data from real-time animation services.
  • Develop new features in Unreal Engine, including creating Anim Graph nodes to handle skeletal animations and implementing IK retargeting.
  • Work with the ACE team to maintain and enhance plugin components, focusing on real-time synchronization of audio and animations.
  • Design and implement data handling structures to support full-body character animations using the NVIDIA Digital Human reference rig as a baseline.
  • Develop sample assets and documentation to enable customers to integrate skeletal animations into their projects easily.
  • Bachelor's or Master's degree in Computer Science, Game Development, Animation, or a related field with 3+ years of experience.
  • Strong experience with Unreal Engine, particularly in character animation, skeletal systems, and the use of Anim Graph editor.
  • Proven skills in C++ development for Unreal Engine, including plugin creation and multi-threading for high-performance applications.
  • Familiarity with rig and retargeter workflows within Unreal, and the ability to adapt reference animations to different character skeletons.
  • Background in real-time character animation, including knowledge of local and component space transformations, blend shapes, and facial animation.
  • Experience working with source control systems like Git and GitLab.
  • Ability to write clear user documentation, preferably in reST/Sphinx format.
  • A passion for digital human technology and character animation, with an eye for detail in animation quality.
  • Skills in real-time animation tools, audio synchronization, and cloud-based systems for scalable character animation.
  • Proven ability to work in interdisciplinary teams, collaborating with artists, animators, and developers to achieve shared goals.
  • Strong understanding of rigging, bone transforms, and applying IK solutions dynamically in Unreal Engine.
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