UI Designer - Game UI & Asset System (Short Term)

RobloxSan Mateo, CA
2dOnsite

About The Position

As a Product Designer - Game UI & Asset System, you will act as a crucial design partner for internal teams and our external developer ecosystem, directly influencing our platform monetization features and systems. You will map user journeys and integration touchpoints, solving complex implementation challenges to streamline the developer experience and create high-impact, scalable in-game features that benefit both creators and millions of daily players.

Requirements

  • Minimum 1 year of UI/UX design experience—ideally in gaming, live service titles, or ad/monetization-driven flows.
  • Proven experience creating design systems or asset libraries (Figma strongly preferred).
  • Strong skills in both wireframing (low-fidelity) and high-fidelity mock design.
  • Experience mapping player journeys, flows, and UI touch-points across game experiences.
  • Excellent visual design sense: layout, typography, spacing, iconography, consistency across platforms/devices.
  • Ability to translate business, product and data needs into design solutions.
  • Comfortable working in an agile, fast-moving environment, balancing multiple titles and priorities.
  • Strong communication skills, able to collaborate with product, engineering, monetization, and developer teams.

Nice To Haves

  • Experience with ad monetization, rewarded video placement design, game live-ops UI, or developer-tools UI.

Responsibilities

  • Build and maintain a comprehensive asset library / UI design system (in Figma) to enable rapid mock-ups and iterations across titles.
  • Collaborate with internal teams and external creators to build wireframes and high-fidelity mocks for priority game titles.
  • Create player journey maps for core titles: identify entry points, flows, ad placements, rewarded video integration points, UI touch-points, and UX handoffs.
  • Own and evolve the UI Best-Practices Guide, aligned with genre playbooks, future iterations of core game UI, and monetization components.
  • Identify opportunities for design optimizations or A/B tests in top titles; deliver design versions ready for implementation.
  • Develop an interactive placement almanac / benchmark tool, which allows the team to catalog, compare, and reference placement designs (UI-ad placements, rewarded video flows, interstitials, etc.) across titles.
  • Act as a design partner, contributing to cross-functional discussions (product, engineering, live-ops, developer relations) to ensure design systems are scalable and developer-friendly.

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What This Job Offers

Job Type

Part-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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