About The Position

Help STEM teams solve real-world problems—one framework at a time. Brandeis University’s Rabb School of Continuing Studies is seeking an experienced academic to design and build a 10–15 hour online asynchronous micro credential course leading to a microcredential in Applied Problem-Solving Techniques for STEM Teams . In this fully remote, short-term contract, you’ll create a dynamic, industry-relevant training program that equips professionals with practical methods to analyze, evaluate, and resolve complex challenges in cross-disciplinary STEM environments. Learners will gain mastery of frameworks, collaboration tools, and outcome-driven techniques they can apply immediately in technical workplaces.

Requirements

  • Master’s degree (Doctorate preferred) in engineering, mathematics, science, instructional design, or related field.
  • 2+ years of relevant professional experience in STEM collaboration, innovation, or project-based problem solving.
  • At least 1 year of teaching or training experience (preferably online/asynchronous).
  • Comfort with LMS platforms and digital authoring tools.
  • Familiarity with analytical tools, collaborative platforms, and interdisciplinary teamwork.
  • Strong communication, organization, and independent work skills.

Nice To Haves

  • Experience designing online training programs or micro-credentials.
  • Familiarity with Moodle LMS.
  • Background in adaptive learning or simulation-based instruction.

Responsibilities

  • Develop structured, interactive content (10–15 hours) for self-paced online learning.
  • Design assessments and rubrics to measure applied problem-solving proficiency.
  • Build engaging materials including simulations, real-world case studies, and multimedia.
  • Incorporate WCAG accessibility standards for inclusive learning.
  • Collaborate with instructional designers to optimize delivery, interactivity, and clarity.
  • Recommend tools, readings, and resources aligned with current STEM team practices.
  • Use technology-enhanced learning elements—animations, avatars, adaptive platforms, gamification—where appropriate.
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