Technical Artist

MagnopusLos Angeles, CA
11d$80,000 - $130,000

About The Position

As a Technical Artist, you’ll work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges. You are detail-oriented, collaborative, and adept at balancing creative and technical needs in a fast-paced environment. You’ll be bridging the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative. Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Requirements

  • Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
  • Proficient with colour workflows used in DCC content creation
  • Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
  • Proficiency working with Unreal, including blueprinting
  • Strong understanding of how to optimize projects for performance
  • Proactive in preempting and addressing performance limitations on target devices
  • Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
  • Proficient working with version control for all work (Perforce, git or other), including work in progress
  • Experience writing and editing clear technical documentation
  • Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems
  • Able to communicate technical issues to non-technical team members
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees

Responsibilities

  • Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
  • Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
  • Researching and suggesting appropriate tools and processes for projects
  • Independently extracting well-defined requirements from creative and artistic briefs
  • Setting performance and memory objectives and establishing testing methods
  • Understanding quality / performance trade-offs and developing solutions that maximise both
  • Managing multiple concurrent tasks from planning to development and delivery
  • Adhering to and contributing to technical art best practices, processes, pipelines and tools
  • Conducting code and content performance reviews as needed
  • Thoroughly testing all work in builds before submission
  • Identifying potential risks associated with changes prior to submission to source control
  • Understanding roles in a scrum environment and assisting in the definition of technical art tasks
  • Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
  • Proactively identifying potential project challenges and proposing feasible solutions
  • Creating and maintaining comprehensive technical documentation as needed

Benefits

  • We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.
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