Technical Art Intern - Rigging, Teamfight Tactics - Summer 2026 (Remote)

Riot Games University ProgramsLos Angeles, CA
1d$39 - $39Remote

About The Position

As part of the Technical Art, Rigging team, you will create rigs for characters and props. You will oversee tool creation and maintenance for all other art disciplines. Working closely with animation, modeling, VFX and concept teams, you will uncover new ways to improve workflow and ensure functionality, consistency, and quality. As a support, you will be the carry behind the carry, helping hoist up art teams on the strength of your rigs and tools. As a Rigging Technical Artist Intern on Teamfight Tactics Core Tech, you’ll work with a variety of Art disciplines on the team, and help realize their visual goals through a mix of material support and content development strategies. You’ll support the overall TFT Set thematic development by creating new stylized materials that meet the specific needs of new TFT champions and environments. You’ll ensure the health and optimal performance of content through analysis and validation of that content, including your own shaders and materials. You’ll be reporting to the Technical Art Manager on TFT, and working closely with several other TAs on the team

Requirements

  • Currently enrolled in a college, university or non-degree program
  • Graduating in the 2027 calendar year
  • Available to work full-time hours for the 12 week internship duration
  • Eligible to work in the country that you reside in during this remote program
  • Experience with content creation tools, such as Maya, Photoshop
  • Demonstrates an understanding of character rigging workflows, including joint placement, skinning, constraints, and animation preparation.
  • Experience with rigs for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc)

Nice To Haves

  • Ability to demonstrate a rig’s range of motion in expressive, exaggerated, dynamic resonant poses that show good deformation and volume preservation
  • Proficient in writing Python scripts using Maya commands to automate repetitive tasks, streamline workflows, and integrate rigging or animation processes with the production pipeline.
  • Possesses a foundational understanding of 3D mathematics, including vectors, matrices, transformations, and rotations, to support rigging, animation, and technical problem-solving within 3D environments.

Responsibilities

  • Create various game-ready rigs for characters and assets using tools such as Maya
  • Troubleshoot problems to help teammates overcome blockers and remove inefficiencies
  • Participate in a culture of critique: communicate clear goals and outcomes, give and take constructive feedback, decide on next-steps
  • Ensure rigging assets conform to strict technical specifications
  • Communicate and collaborate with other discipline experts to ensure your work contributes to an optimal player experience.

Benefits

  • Riot Internships are paid, and interns can also participate in our 401(k) plan.
  • You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games.
  • The University Programs team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.

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What This Job Offers

Job Type

Full-time

Career Level

Intern

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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