As part of the Technical Art, Rigging team, you will create rigs for characters and props. You will oversee tool creation and maintenance for all other art disciplines. Working closely with animation, modeling, VFX and concept teams, you will uncover new ways to improve workflow and ensure functionality, consistency, and quality. As a support, you will be the carry behind the carry, helping hoist up art teams on the strength of your rigs and tools. As a Rigging Technical Artist Intern on Teamfight Tactics Core Tech, you’ll work with a variety of Art disciplines on the team, and help realize their visual goals through a mix of material support and content development strategies. You’ll support the overall TFT Set thematic development by creating new stylized materials that meet the specific needs of new TFT champions and environments. You’ll ensure the health and optimal performance of content through analysis and validation of that content, including your own shaders and materials. You’ll be reporting to the Technical Art Manager on TFT, and working closely with several other TAs on the team
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Job Type
Full-time
Career Level
Intern
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees