AGBO is seeking a Technical Animator to champion the technical development and real-time implementation of animation content in Unreal Engine 5. This role will be instrumental in establishing standards for character performance, animation systems, and rigging workflows across a project. You'll work closely with artists, engineers, and animators to bridge creative vision with performance-optimized systems, ensuring a smooth and scalable animation pipeline. We’re looking for someone with strong UE5 proficiency, a deep understanding of skeletal and animation systems, and experience working with a wide range of characters—from bipedal to quadruped to serpentine forms. This role is based in Raleigh, NC, and candidates located in or willing to relocate to the area are highly preferred, as close collaboration with our technical and creative teams is central to the position. The role is temporary to start, with the opportunity for future full-time employment consideration.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
11-50 employees