Tech Art Intern

Epic GamesCary, NC
3d

About The Position

Epic Games is seeking smart, dynamic interns to join its dev teams and help push the boundaries of gaming and interactive technology. As part of the Quixel team, the Tech Art Intern will build C++ editor tools, plugins, and pipeline systems that enable artists to create photorealistic real-time content for games, film, and virtual production. Interns take on challenging, high-impact projects and are expected to deliver at a high level while gaining meaningful hands-on experience. In this role, you will Develop editor tools and plugins in C++ for Unreal Engine to streamline asset processing workflows Create and maintain Python and Blueprint-based automation tools that integrate with engine systems Work with Unreal Engine's geometry and mesh processing APIs to build custom asset manipulation tools Integrate external C++ libraries into Unreal Engine plugins for specialized processing tasks Collaborate with technical artists and engineers to design and implement pipeline solutions Build quality-of-life widgets and editor utilities that improve artist efficiency Learn to optimize tools for performance and scalability in production environments

Requirements

  • Portfolio showcasing hands-on technical projects and problem-solving ability
  • C++ programming skills with object-oriented design principles
  • Hands-on experience with Unreal Engine 5 editor and engine systems
  • Python scripting background with interest in workflow automation
  • Familiarity with 3D asset pipelines including meshes, materials, and textures
  • Blueprint experience for rapid tool prototyping
  • Self-motivated approach to learning tools development and pipeline systems
  • Clear communication skills and collaborative working style

Nice To Haves

  • Prior work with Unreal plugins, editor extensions, or mesh processing tools
  • Background with DCC tools (Houdini, Maya, Blender), Houdini Engine, C++ libraries (CGAL, OpenMesh), or Git/Perforce

Responsibilities

  • Develop editor tools and plugins in C++ for Unreal Engine to streamline asset processing workflows
  • Create and maintain Python and Blueprint-based automation tools that integrate with engine systems
  • Work with Unreal Engine's geometry and mesh processing APIs to build custom asset manipulation tools
  • Integrate external C++ libraries into Unreal Engine plugins for specialized processing tasks
  • Collaborate with technical artists and engineers to design and implement pipeline solutions
  • Build quality-of-life widgets and editor utilities that improve artist efficiency
  • Learn to optimize tools for performance and scalability in production environments
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service