Systems Software Engineer - GeForce NOW Low Latency Streaming Technology

NvidiaSanta Clara, CA
77d$120,000 - $189,750

About The Position

NVIDIA has continuously reinvented itself over two decades. Our invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing. NVIDIA is a “learning machine” that constantly evolves by adapting to new opportunities that are hard to solve, that only we can seek, and that matter to the world. This is our life's work: to amplify human creativity and intelligence. Make the choice to join us today. NVIDIA's GeForce Now, the next-generation gaming service powered by NVIDIA GPUs in the cloud, transforms a Mac, any PC, or just a mobile device into a high-performance gaming rig. GeForce NOW automatically keeps games up-to-date and users around the globe can instantly stream the latest games in high-definition resolution at the lowest latency for the smoothest of gameplay. Just click and play! We are looking for a Systems Software engineer to join a team of highly skilled and motivated engineers who build the ultra-low-latency streaming technology for GeForce Now. We optimize for ultra-low latencies and the smoothest streaming for every device type, making the right trade-offs across portability, performance, QoS, and latency in our designs. Now, are you passionate about driving streaming technology to its edge? If you are a self-starter who can challenge the state of art and build innovative solutions and has the persistence to see ideas through, then we are keen to hear from you.

Requirements

  • BS or MS or equivalent in Computer Science or related subjects (or equivalent experience)
  • 2+ years experience in multithreaded programming and system software design
  • Proficient in C, C++, Multi-threaded programming, System software design and debugging skills
  • Experience implementing and improving performance and video quality through different stages of the video processing pipeline
  • Experience analyzing performance and CPU/GPU resource utilization for video/graphics applications
  • Background with the usage of different video capture, codec, and render pipelines and APIs
  • Experience with networking, WebRTC, and other audio and video transport and handshake protocols

Nice To Haves

  • Passionate about gaming and its immersive experiences
  • Familiarity with JavaScript, TypeScript, & web technologies
  • Experienced in development and debugging for Windows, Mac & Linux environments
  • Proficient in audio/video driver interfaces across platforms and familiar with telemetry, visualization tools, and data analysis

Responsibilities

  • Develop and improve media streaming stack to deliver ultra-low streaming latency, video quality, and network resilience
  • Own end-to-end software development cycle for features and modules and meet performance, reliability, scalability, and sustainability requirements
  • Deliver platform optimized audio/video decode and render pipelines, HID and Xinput device support for WebRTC based and custom streaming clients
  • Define and build performance metrics and indicators, leverage data to analyze and improve streaming performance and user experience
  • Participate in software reviews and contribute to the quality of designs and code across the team
  • Contribute to the evolution of team processes and methodologies

Benefits

  • Competitive salaries
  • Generous benefits package
  • Equity eligibility

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Industry

Computer and Electronic Product Manufacturing

Education Level

Bachelor's degree

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