Surfacing/Lookdev Artist

EyelineLos Angeles, CA
25d$114,000 - $145,600

About The Position

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more. The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work. About Us Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame. At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel. Netflix Investment- Eyeline With the support of Netflix’s investment in our pipeline, infrastructure, and workforce, we’re pushing the boundaries of what’s possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide. Come as you are We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in Los Angeles, or those willing to relocate.

Requirements

  • Bachelor's degree or equivalent experience
  • Minimum two (2) years of experience in visual effects for live-action feature films or television
  • Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox a plus
  • Working knowledge of a 3d software like Maya or equivalent necessary, V-Ray, Nuke a plus
  • Clear understanding of color space, shading, lighting, and rendering methodologies
  • Familiarity with digital photography

Responsibilities

  • Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
  • Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
  • Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
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