As the Staff Embedded Graphics Software Engineer, you will drive the development and testing of SDK on SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for mainstream and next-generation MCU. This role works within our global MCU software development team and will work closely with the architecture team and the local MCU SoC design team, focusing on MCU graphics software development and test activities. The successful candidate should be a fast-learning, result-driven, and self-motivated team player with an “always learning” mindset. He or she should possess an inquiring spirit and be comfortable working in a lab environment, with the ability to execute hands-on debugging for embedded systems. The person in this role will be responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms as well as enhancing its features and content. The candidate will be involved in the extension of the SDK to cover new MCU members of the family as they become available.