About The Position

The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements.As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS.

Requirements

  • BS, MS, or PhD in Computer Science or equivalent experience
  • 5+ years of experience shipping complex software, including performance-sensitive systems or applications
  • Strong experience with graphics, rendering, or UI composition on Apple platforms such as CoreAnimation, CoreGraphics, RealityKit, Metal, or related technologies
  • Demonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordination
  • Proven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOS
  • Experience debugging issues across layers including rendering, scheduling, memory, and I/O
  • Experience writing high-performance code in large codebases using Swift or Objective-C
  • Strong written and cross-functional communication skills

Nice To Haves

  • Track record of shipping performance-critical features or significant rendering improvements in large established codebases
  • Experience improving frame pacing, latency, or responsiveness in interactive UI or graphics systems
  • Familiarity with profiling and debugging tools such as Instruments, Time Profiler, signposts, and system traces
  • Experience collaborating across teams to land cross-cutting systems changes
  • Interest in spatial computing, AR/VR technologies, or interactive graphics
  • Experience with Metal debugging, GPU analysis, or system-level performance investigations is a plus

Responsibilities

  • Design, implement, and maintain performance-critical systems related to rendering, frame scheduling, and responsiveness for Freeform on visionOS
  • Investigate and resolve complex performance and power issues across application, framework, and system layers
  • Partner closely with platform performance, power, and rendering teams to validate improvements and ensure changes land safely and measurably
  • Provide architectural input to guide the evolution of performance-sensitive systems as the product and platform mature
  • Influence engineering quality through technical leadership, design reviews, and mentorship

Benefits

  • Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition.
  • Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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