Sr. Silicon Design Engineer

AMDUnion Park, FL
2dHybrid

About The Position

WHAT YOU DO AT AMD CHANGES EVERYTHING At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career. ROLE: As a member of the Packet Tools team, the Software Engineer, GPU Capture & Replay Tools will join a diverse and talented group dedicated to providing critical packet capture and replay support to numerous teams within the company. CANDIDATE: A self-motivated, hard-working individual who is eager to learn, takes pride in their work, and thrives in a close-nit team environment.

Requirements

  • Good low level C/C++ programming skills, such as in coding for fast execution using light weight data structures and efficient algorithms, bit manipulation, pointer, array, class, virtual function, etc.
  • Experienced with Linux DRI and/or Windows WDDM.
  • Experienced with scripting/automation using Python.
  • Experienced with gdb/kdb.
  • Good understanding of GPU hardware graphics pipeline, from vertices, textures, rasterization, to screen space pixel depth and color.
  • Passionate about working with low level GPU HW performance, and on analysis tools and automation.
  • Undergrad degree required.
  • Bachelors or Masters degree in computer engineering/Electrical Engineering
  • This role is not eligible for Visa sponsorship.

Nice To Haves

  • Experience in some of these areas are preferred: 3D graphics rendering and shader algorithms, techniques such as forward and deferred rendering, anti-aliasing, culling, and performance trade-offs; exposure in graphics APIs such as Direct3D, Vulkan, OpenGL or similar, and shader programming in HLSL, GLSL, DX ASM, SPIR-V, or similar.
  • Experience with GPU compute (ROCm, OpenCL, CUDA, etc.) a plus.

Responsibilities

  • Support low level 3D/Compute Capture/Replay Tools on Windows and Linux which are used across multiple teams throughout the company.
  • Design and implement new features in existing tools as well as create entirely new tools.
  • Develop innovative solutions to difficult problems.
  • Implement support for new hardware and features.
  • Understand the architecture of the graphics IP.
  • Automation of various tasks.

Benefits

  • Benefits offered are described: AMD benefits at a glance .

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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