Sr Graphic Artist With UI/UX Experience

Scientific Research CorporationNorth Charleston, SC

About The Position

Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members Working with project resources such as user interface, media files, and other assets Debugging issues within game assets in terms of performance Utilizing familiarity with game design and user interface systems Utilizing effective communication through verbal and written methods Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking Interfacing with external vendors and Government customers Working across multiple projects simultaneously #LI-SF1

Requirements

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk Maya and/or Autodesk 3ds Max
  • Adobe Photoshop and/or Substance 3D Painter
  • UI/UX experience
  • Interpersonal skills that augment performance within a team environment

Nice To Haves

  • 3D Modeling
  • Hard-surface
  • Clean topology, proper edge flow, and optimized geometry
  • Texturing and UV Mapping
  • Efficient unwrapping for both hand-painted and photo-based textures
  • Understanding PBR workflows
  • Materials & Shading
  • Creating and tweaking materials for realism
  • Understanding how shaders behave in various rendering engines
  • Lighting & Rendering
  • Knowledge of light setups for both realism and mood
  • Familiarity with real-time and offline rendering pipelines
  • Art Fundamentals
  • Strong grasp of proportion, perspective and composition
  • Understanding of style consistency
  • Game Engine optimization
  • Creating assets that run efficiently in real-time engines
  • Understanding level of detail and polycount budgets
  • User-Centered design
  • Conducting user research and usability testing
  • Creating user personas, customer journeys and empathy maps
  • Understanding accessibility and inclusive design standards
  • Information Architecture
  • Structuring and organizing content logically
  • Designing navigation systems, menus and flows
  • Wireframing & Prototyping
  • Low- and high-fidelity wireframes
  • Interactive prototypes for testing and presentation
  • Visual Design Principles
  • Color theory, typography, spacing and composition
  • Design systems and component libraries
  • Interaction Design
  • Microinteractions, animation and responsive layouts
  • Collaboration & Communication
  • Working with developers, PMs and stakeholders
  • Ability to present and defend design decisions with data and rationale
  • Game Engine optimization
  • Ability to create reusable elements of UI that can be colored at run-time
  • Optimize UI elements to ensure that framerate is not impacted by overly complex UI interactions/layering
  • Familiarity
  • Figma
  • After Effects
  • Unity
  • Git

Responsibilities

  • Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members
  • Working with project resources such as user interface, media files, and other assets
  • Debugging issues within game assets in terms of performance
  • Utilizing familiarity with game design and user interface systems
  • Utilizing effective communication through verbal and written methods
  • Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking
  • Interfacing with external vendors and Government customers
  • Working across multiple projects simultaneously

Benefits

  • SRC offers a generous benefit package, including medical, dental, and vision plans, 401(k) with a company match, life insurance, vacation and sick paid time off accruals starting at 10 days of vacation and 5 days of sick leave annually, 11 paid holidays, tuition reimbursement, and a work environment that encourages excellence and more.
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service