Apple Inc.-posted about 2 months ago
Full-time • Mid Level
Sunnyvale, CA
5,001-10,000 employees
Computer and Electronic Product Manufacturing

The Vision Products Group (VPG) is looking for an experience prototyper to help develop and define the next generation of spatial and intelligence based user experiences. This team is working to define future products that understand and reason about you and your world, bringing computing experiences to your day-to-day life, using augmented reality (AR), artificial intelligence and machine learning (AI/ML), computer vision (CV), and ambient computing and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people.As an experience prototyper, you will help us "learn by doing", working rapidly and cross-functionally to understand and express key capabilities of future products and technologies-including intelligence, augmented reality, and ambient computing-by creating interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.

  • Familiarity with prototyping technologies like Touch Designer, PureData, Arduino, etc.
  • Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.
  • Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms
  • Comfortable in navigating hardware and software trade-offs
  • Comfortable exploring ambiguous and open-ended problemsArray
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