Software Graphics Engineer- 3D & C++

AdobeSan Francisco, CA
11d

About The Position

Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours! The Opportunity We are looking for a senior application software engineer with a strong understanding of common UI toolkits, familiarity with 3D graphics applications and a deep sense of software craftsmanship to participate in the design, implementation, and deployment of our next generation multi surface collaborative 3D graphics software for creative professionals. Employing diverse technologies to build 3D content, this product offers outstanding capabilities for creative professionals. We are a close team working on innovative software and providing strong, speedy, and resource-efficient components to product teams. Our team will closely collaborate with Adobe's UX design and research teams to turn groundbreaking ideas and technologies into shipping features.

Requirements

  • 5+ years writing production code
  • Deep knowledge of C++ (C++17 preferred) design patterns
  • Experience writing production-level python (5+ years desirable)
  • Experience writing cross platform code
  • Experience with design of high-level APIs and frameworks
  • Scene graph design and/or Entity Component System
  • Experience in profiling, debugging and testing native applications
  • Experience with optimization and profiling tools
  • Experience with build systems
  • Experience in at least one scripting language, Python in particular
  • Experience leading initiatives or people and mentorship to junior-level engineers

Nice To Haves

  • Universal Scene Description (USD) API and frameworks
  • Modern graphics APIs (OpenGL, DirectX, Vulkan, Metal)
  • Qt application framework
  • 3D content creation tools (e.g. Maya, Cinema4D)
  • CMake build system experience
  • Strong communication skills and attention to detail

Responsibilities

  • Work collaboratively with UX designers, engineers and researchers to architect, develop, maintain and optimize new software solutions
  • Design and implement modern algorithms by writing robust, high-performance code
  • Develop experiments to explore tradeoffs between various possible implementations
  • Identify and fix application bugs and performance bottlenecks
  • Review code on a near daily basis and give detailed, constructive feedback
  • Work closely with many different product and teams across Adobe to integrate software across organizational boundaries
  • Provide leadership to the group and mentorship to junior-level engineers
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