Software Engineer III, Audio Processing

GoogleSan Francisco, CA
2h

About The Position

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward. The audio team in Open Media develops the next generation speech and audio processing tools based on the latest progress in AI and other modern areas of computation. In this role, you will have experience in both developing audio signal processing methods and with machine learning. The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Requirements

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience in C++ with an advanced degree.
  • 2 years of experience with audio processing, and audio algorithms.

Nice To Haves

  • Master's degree or PhD in Computer Science or related technical fields.
  • 2 years of experience with data structures and algorithms.
  • Experience in mobile device, digital AV, video and audio codecs, media players.
  • Experience in machine learning.

Responsibilities

  • Design, including research, and implement new open-source tools for audio processing, such as, compression or spatial audio rendering. These tools will be used in various Google products such as Chrome, Android, and YouTube, and in products from external partners.
  • Collaborate with engineers and product managers in the Open Media team, and with other teams within and outside Google.
  • Review code developed by other developers and provide feedback to ensure best practices (e.g., style guidelines, checking code in, accuracy, testability, and efficiency).
  • Triage product or system issues and debug/track/resolve by analyzing the sources of issues and the impact on hardware, network, or service operations and quality.
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