Microsoft-posted 6 months ago
Mid Level
Redmond, WA

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At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. The Minecraft Engineering Systems group is seeking a motivated Software Engineer II to join the Bedrock Build Team. The Bedrock Build Team creates and maintains the core build infrastructure and pipelines across 15+ platforms. We ensure the security of the codebase, manage end-to-end signing of production binaries, and optimize development environments for hundreds of developers worldwide. As Minecraft is played on consoles, desktops, and mobile, our code base is multi-faceted and leverages cloud services such as Azure DevOps, GitHub, and many cloud-based Azure resources. The role would contribute new code and tooling to scale to additional platform or decrease total cycle time as well as reduce complexity in build configurations and enable key experiences as the team modernizes how Minecraft is created.

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