Software Engineer I

AxonWashington, DC
5hHybrid

About The Position

As a Software Engineer I on the VR team, you will help build immersive training experiences that support public safety professionals in the field. You’ll work on interactive simulations that bring training scenarios to life, helping agencies improve decision-making, communication, and outcomes in critical moments. This role is an opportunity to grow your skills in Unity and real-time 3D development while contributing to products that have meaningful real-world impact. You will join an interdisciplinary team that is tackling the biggest challenges in public safety training head-on, including immersive VR-based empathy and de-escalation training to help officers engage with the communities they serve with greater awareness and safety. We seek to revolutionize how training is implemented within public safety and we seek to accomplish this while abiding to the following guiding principles: Build VR Solutions for Social Good: With our mission to Protect Life, we develop VR solutions that benefit both law enforcement and the community, while addressing key issues in society. Empower Agencies with Data: Deliver ongoing data and analysis that provide agencies with key insights that enable them to make decisions that result in building better, more efficient, and positive programs. Develop an Active and Diverse Virtual Platform: Leverage the latest in VR technologies to create a robust portfolio of solutions and the highest-quality content, that enable users to be more effective in their roles and manage the challenges of 21st century public safety.

Requirements

  • 3+ years of experience in software engineering with C# or similar languages
  • Experience building applications in Unity or working with real-time 3D systems
  • Understanding of software engineering fundamentals such as data structures and code quality
  • Experience collaborating with cross-functional partners such as designers or artists
  • Ability to learn quickly, take ownership of work, and contribute in a team environment

Responsibilities

  • Build and maintain interactive VR training experiences using Unity and C#
  • Collaborate with product, design, art, and user research to deliver engaging, high-quality simulations
  • Translate training content into interactive, scalable experiences across VR and mobile platforms
  • Contribute to feature development from concept through production and release
  • Participate in code reviews, design discussions, and sprint planning
  • Help improve development workflows, tools, and content pipelines
  • Debug and resolve issues across gameplay systems, UI, and performance
  • Explore new technologies and contribute to prototyping efforts

Benefits

  • Competitive salary and 401k with employer match
  • Discretionary paid time off
  • Paid parental leave for all
  • Medical, Dental, Vision plans
  • Fitness Programs
  • Emotional & Mental Wellness support
  • Learning & Development programs
  • Employee Resource Groups (ERGs)
  • And yes, we have snacks in our offices

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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