Sensor Rendering Software Engineer

Applied IntuitionSunnyvale, CA
2dOnsite

About The Position

We are seeking a senior-level engineer with strong foundations in modern real-time rendering systems, neural graphics (e.g., 3D Gaussian-based representations), and high-performance multi-threaded C++/CUDA pipelines. This role sits at the intersection of classical graphics engines and neural rendering systems, with a focus on scaling performance across CPU and GPU for large, real-time simulation workloads. At Applied Intuition, engineers are expected to take ownership of technically complex systems, make architecture-level decisions, work closely with internal and external users, and help evolve both the product and the engineering culture.

Requirements

  • 4+ years of industry experience in graphics, simulation, or performance-critical systems
  • Strong experience optimizing multi-threaded C++ applications, including task systems, synchronization, memory ownership, and cache behavior
  • Hands-on experience with GPU programming, including CUDA and/or shader development, and an understanding of CPU–GPU coordination
  • Solid understanding of modern rendering pipelines, including geometry processing, materials, shaders, and GPU memory management
  • Experience working inside large engine codebases (e.g., Unreal Engine or similar real-time engines)
  • Fluency in C++ and Python, with working knowledge of shader languages (HLSL/GLSL or similar)
  • Strong intuition for performance debugging, profiling, and system-level optimization across CPU and GPU

Nice To Haves

  • Experience with neural rendering or neural reconstruction techniques, such as 3D Gaussian splatting, NeRF-style representations, or hybrid neural-graphics pipelines
  • Familiarity with CUDA-accelerated rendering or simulation workloads
  • Experience designing or optimizing real-time ray tracing systems
  • Familiarity with autonomy-related sensors (cameras, LiDAR, radar, ultrasonic) and their simulation or rendering requirements

Responsibilities

  • Own end-to-end efforts to improve runtime performance and scalability of the rendering and neural simulation stack across multiple products and sensor modalities
  • Design and optimize multi-threaded C++ systems for scene management, scheduling, streaming, and CPU-side orchestration
  • Develop and optimize GPU pipelines using CUDA and shaders, including data layout, memory movement, synchronization, and kernel performance
  • Contribute to the development and maintenance of both physically-based rendering (PBR) and neural rendering / neural reconstruction engines (e.g., 3D Gaussian-based representations)
  • Build internal tooling and automated benchmarking and profiling infrastructure, including CI-based performance regression tracking
  • Collaborate with rendering, simulation, and content teams to ensure correctness, performance, and scalability across real-time workloads
  • Maintain and evolve critical engine infrastructure to stay current with state-of-the-art graphics and neural rendering techniques

Benefits

  • base salary
  • equity
  • benefits
  • comprehensive health, dental, vision, life and disability insurance coverage
  • 401k retirement benefits with employer match
  • learning and wellness stipends
  • paid time off

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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