Senior VFX Artist

MicrosoftRedmond, WA
413d$117,200 - $229,200Remote

About The Position

Halo Studios is seeking a Senior VFX Artist to contribute to the creation of stunning visual effects that enhance gameplay immersion and aesthetic appeal within the Halo franchise. This role requires a unique blend of artistic creativity and technical expertise, focusing on high-quality VFX production while collaborating with cross-functional teams. The Senior VFX Artist will also mentor other artists and help establish VFX standards, ensuring a cohesive and innovative visual experience in the next generation of Halo games.

Requirements

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field.
  • 4+ years technical art or industry-related design experience.
  • 4+ years experience using related software and packages (e.g., Autodesk Maya, Janga FX Embergen, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
  • Ability to meet Microsoft, customer and/or government security screening requirements.

Nice To Haves

  • 4+ years industry experience as a VFX Artist.
  • Experience working with a modern VFX pipeline, Unreal 5/Niagara (preferred), Unity/Shuriken, or comparable proprietary compute shader based VFX pipeline.
  • Experience shipping 2+ games end to end.
  • Understanding of real-time rendering techniques, shaders, and material systems.
  • A portfolio that demonstrates both artistic and technical mastery.
  • Problem-solving skills and attention to detail.
  • Ability to work collaboratively in a fast-paced, deadline-driven environment.

Responsibilities

  • Create high-quality, visually stunning VFX with an eye on realism and immersion.
  • Optimize VFX for performance to ensure assets run efficiently without compromising visual quality.
  • Collaborate with cross-functional teams, such as art, design, animation, and engineering, to integrate VFX seamlessly into the game.
  • Drive innovation and creativity by exploring new VFX techniques and tools to enhance the overall player experience.
  • Establish and maintain VFX standards by setting quality and performance expectations for assets, reviewing and providing feedback on other artists' work.
  • Prototype and iterate on new effects based on gameplay needs, refining as needed based on feedback and testing.
  • Enhance cinematic visuals by contributing to cutscenes and cinematic sequences with impactful visual effects.
  • Support pipeline and tool development by working with technical artists and engineers to improve VFX workflows.
  • Manage co-developer relationships, coordinating with partners to ensure that VFX assets meet quality, technical, and performance standards.
  • Mentor other artists, offering guidance and feedback to help them develop skills.

Benefits

  • Flexible work-from-home options (up to two days a week).
  • Competitive salary range based on location and experience.
  • Comprehensive health insurance and wellness programs.
  • Retirement savings plan with company matching contributions.
  • Professional development opportunities and mentorship programs.
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