About Immerse Immerse is building the enterprise platform for Fluency Performance, helping language learners around the world communicate with confidence when it matters most. Our interdisciplinary team of designers, developers, and language experts builds immersive experiences that connect language learning to measurable business outcomes. Why this role exists Our product spans multiple surfaces (desktop, VR, and mobile), and UI is a core part of how learners succeed. We’re hiring a senior UI engineer who will contribute broadly across UI implementations while bringing a strong mobile-first skillset to the team: responsive layout discipline, real-device performance instincts, and production-grade API-driven UI patterns. You’ll be expected to own outcomes, make sound tradeoffs, and collaborate tightly with Design, Product, and Education teams to ship polished, resilient UI that holds up in production. What you will ship in your first 90 days You will own and ship multiple production Unity UI screens and flows end-to-end, including: Implementing designs from Figma in Unity uGUI with extendable architecture Integrating with backend REST APIs, including async loading, empty, error states, retries, and cancellation Profiling and fixing UI performance issues on real desktop, VR, and mobile devices Shipping, measuring impact, and iterating post-launch based on analytics + customer/internal feedback You’ll also contribute to shared UI patterns that benefit our broader surfaces (desktop/VR), using mobile discipline to raise the bar for performance and reliability everywhere. What this role is focused on We are looking for someone who consistently demonstrates: End-to-end ownership of complex, API-driven UI flows in production Strong judgment under constraints (prioritization, tradeoffs, risk management) Clear communication with designers and product partners, including crisp handoffs and async walkthroughs Production-minded engineering habits (maintainability, debuggability, reviewability) A performance-first mindset on real devices (not just in-editor) Primary emphasis: Unity UI (uGUI): Canvas, RectTransform, Layout Groups, TextMeshPro Mobile-first responsive layout: portrait constraints, safe areas, varying aspect ratios and resolutions REST-driven UI: auth-aware flows, async state management, backend failure modes Lifecycle-safe async: stale-response protection, request cancellation on navigation, deterministic state transitions Large data UI patterns: pooling/virtualization, incremental rendering, placeholder/skeleton states Performance ownership: layout rebuilds, overdraw, draw calls, allocations/GC, memory UI architecture that scales: navigation, composition, reusable components, clean boundaries between UI and data Practical testing fundamentals: Unity Test Framework basics for UI logic/state handling Cross-functional iteration loops: partner with Product + Design to improve shipped experiences
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed