Snail Games USA-posted 6 months ago
$120,000 - $155,000/Yr
Full-time • Senior
Beverly Hills, CA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role combines technical leadership with hands-on development, perfect for someone who can guide a small team while actively contributing to innovative systems that will integrate across multiple game engines.

  • Lead a small team (3-4 people initially) in developing proprietary game development tools
  • Design and implement node-based visual workflows and editor interfaces
  • Create intuitive map-based tools for assigning systems and behaviors to game objects
  • Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture
  • Present development progress and milestones to leadership team
  • Plan and coordinate development milestones to enable focused execution by technical leadership
  • Serve as organizational layer between high-level architecture and day-to-day implementation
  • Prototype and iterate on user-facing development tools and workflows
  • 5+ years of professional experience in game development, tools development, or similar technical roles
  • Experience leading or technically guiding small engineering teams (2-4 people)
  • Strong background in multiple game engines (Unity, Unreal, or proprietary engines preferred)
  • Demonstrated ability to build user-facing tools and editor interfaces
  • Experience with project planning, milestone tracking, and technical roadmap execution
  • Comfortable presenting technical progress to non-technical stakeholders
  • Proficiency with version control systems and collaborative development workflows
  • Ability to execute within established technical architecture rather than drive architectural decisions
  • Comfortable working as implementation lead under senior technical direction
  • Experience integrating AI/ML systems into game development workflows
  • Previous work on node-based visual scripting systems or workflow tools
  • Familiarity with game object behavior systems and content creation pipelines
  • Experience with rapid prototyping and iterative tool development
  • Background in game world design tools or level editor development
  • Experience growing with a project from prototype into multiple engine integrations
  • Knowledge of procedural content generation or data-driven game systems
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD insurance
  • 401k with company match
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