About The Position

The Audio discipline at Riot strives to deliver lasting sonic experiences for players. We help breathe life into our games, cinematics, esports, albums, and more through the use of sound. We always work to level up our team & techniques by experimenting and playing the games we love. As a Technical Sound Designer, your technical and creative audio skills will combine to deliver a broad range of experiences to players. Joining efforts with a multidisciplinary team, you'll build a strong connection between the game engine and audio and contribute to designing new features. Using your passion, creativity, and critical thinking you will help guide team decisions and provide valuable feedback to your peers. As a member of the audio discipline, you'll strive to teach and level up those around you while continuing to challenge and grow yourself. The Senior Technical Sound Designer on Creative eXpressions is a practical problem solver looking to achieve creative and technical goals related to Audio. You will be primarily focused on supporting audio designers with process and tool improvements while also being involved with content creation. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Requirements

  • 5+ years of experience in Audio in the games industry with at least 3 years in a technical sound designer or equivalent role
  • 2+ years experience scripting in C# and C++
  • 3+ years experience using a relevant game engine
  • Exceptional Wwise implementation skills
  • Proficient with Perforce
  • Proficient with modern day audio software editing tools (Pro-Tools, Reaper, Plugins)

Nice To Haves

  • Understanding the technical audio constraints regarding audio implementation of current console platforms & PC to accurately predict task duration and understand dependencies

Responsibilities

  • Work along-side programmers and sound designers to develop the framework of audio playback systems based on creative vision and game-play needs
  • Define and apply best practices of technical audio workflows and systems to support project and team needs
  • Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio
  • Create and Implement in-game audio assets including sound effects, and music
  • Optimize and refine current audio pipelines
  • Identify, create, grow and troubleshoot audio tools, features, and functionality
  • Provide technical support for audio discipline members
  • Optimize memory budgets, streaming look-ahead times, and other technical aspects
  • Setup new pipelines including Perforce Repos and Wwise projects
  • Manage Wwise project organization, structures, gameplay parameter setups and optimizations
  • Support the team's approach toward mixing through use of middleware and engine feature sets

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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