That's No Moon Entertainment-posted 11 days ago
Full-time • Mid Level
Remote • Los Angeles, CA
101-250 employees

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.

  • Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
  • Help identify game performance issues and bottlenecks and assist with general art content optimization
  • Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
  • Support content creation in engine and build pipelines and tools as needed.
  • Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
  • Troubleshoot various Unreal content authoring related issues encountered by users
  • Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
  • Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
  • Evaluate and incorporate new engine release features into production workflow as they become available
  • Write clear, maintainable code within the structure of studio code library
  • Create/Maintain Unreal usage documentation
  • 5+ years of professional experience in game development as a tech art generalist
  • Unreal Engine World Partition Streaming / HLOD familiarity
  • Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
  • Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
  • Runtime rendering profile and optimization experience
  • Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
  • Maya proficiency
  • Experience with writing shaders
  • Maya API / Plugin Experience
  • TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more.
  • Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service