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At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations -- only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Rigging Artist to help craft a new, unannounced game for Blizzard. As an essential part of the development team, you will design and maintain advanced deformation systems for characters, creatures, and vehicles, ensuring realistic movement and high-quality performance. This role requires strong problem-solving skills, technical expertise, and a deep understanding of animation principles to create seamless character deformations. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA or Albany, NY.