About The Position

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer, you'll own and deliver important features and model best practices within the team. As a Senior Software Engineer, Tools on an unpublished R&D product, you will own and deliver foundational elements of the tools ecosystem for one of Riot's most exciting new games. You will work closely with designers, artists, producers, and other engineers to gather requirements and execute against the vision for the team's developer tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows and make developers more efficient. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring new games to life. You will report to the Senior Engineering Manager within an R&D game project. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Requirements

  • 5+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 2+ years working on game development tools
  • Experience in Unreal Engine
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate moderately ambiguous problems with cross-disciplinary stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Proficiency in C++

Nice To Haves

  • Experience developing tools that integrate with both client and backend systems
  • Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
  • Working knowledge of tooling solutions utilized in AAA games around the industry
  • History of contributing to engineering culture and best practices
  • Experience in C#

Responsibilities

  • Collaborate closely with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
  • Implement the foundational elements of the game's tools ecosystem
  • Work with engineering leaders to help define the team's future vision for developer tooling and workflows
  • Model the team's best practices for tools architecture and implementation
  • Champion the technical vision for upcoming and existing tools with other disciplines
  • Provide documentation and trainings on new tools and workflows to internal customers
  • Mentor more junior engineers as the team scales

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Industry

Professional, Scientific, and Technical Services

Number of Employees

1,001-5,000 employees

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