About The Position

NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. We are growing our company and the team with the smartest people in the world. We are looking for you to join the Graphics driver team. You are expected to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms. NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features. What you'll be doing: You will work on the definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features. Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation. You will work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

Requirements

  • A Bachelors or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience)
  • 3+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS
  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations
  • 8+ years of programming experience in C and C++
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization
  • Very good oral and written communication skills
  • A self-motivated teammate with good attitude

Nice To Haves

  • prior experience with shader compilers development

Responsibilities

  • definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features
  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation
  • work with other worldwide internal teams, including software, hardware, architecture, and OEM support
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