As a Senior Software Engineer on the Character Controller team, you will architect the modular gameplay frameworks and state management systems that drive physics-based Avatar movement. You will develop new core character abilities that serve as the foundation for millions of experiences. You will evolve the scalable gameplay architectures that enable our developer community to build fluid, complex interactions that seamlessly integrate with the underlying physics. You are passionate about systems architecture, specifically designing responsive interaction frameworks and state management. You possess strong proficiency in C++ and Lua, capable of bridging high-level gameplay logic with physics-based Character Controllers. Experience designing, extending or working within gameplay ability systems is a huge plus.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees