Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)

Blizzard EntertainmentIrvine, CA
Hybrid

About The Position

The Blizzard Entertainment Animation team is seeking an experienced Senior Lighting / Compositing Artist to contribute to Blizzard’s imaginative worlds. The team values a tight-knit environment that celebrates artistic passion and pushing creative boundaries. This role involves making shots epic for both pre-rendered and real-time content across various Blizzard franchises, including Diablo, World of Warcraft (WoW), Hearthstone, Heroes of the Storm, Overwatch, and StarCraft. This is a temporary position with an anticipated term of roughly two-and-a-half months. The role is expected to be a hybrid work position, combining on-site work at the potential home studio in Irvine, CA, with work-from-home, and also offers the possibility of remote work arrangements.

Requirements

  • A minimum of 8 years of experience in the game, TV, feature film, or commercial production environment.
  • Experience working with Directors, Lighting Supervisors and/or Leads to develop, define and maintain lighting and compositing setups.
  • A demo reel showcasing a refined artistic understanding of light, composition, and mood.
  • Well versed in Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines.
  • Can easily adapt to new pipelines and proprietary lighting tools.
  • Ability to independently design, implement, and troubleshoot complex multi-shot lighting and compositing setups.
  • Strong eye for cinematic lighting, color grading, and shot continuity—able to establish and maintain a look across sequences.
  • Ability to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.
  • Ability to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.
  • Comfortable working in an iteration intensive shot pipeline.

Nice To Haves

  • Experience working in a full 3D Animated Pipeline.
  • Experience working in a real-time Game Engine Pipeline.

Responsibilities

  • Design and implement lighting characters and environments for shots that meet and enhance the given art direction.
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • Work with the FX department to integrate and develop FX.
  • Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.
  • Accountable for achieving productivity and quota targets.
  • Responsible for completing and quality control of all lighting and compositing of shots.

Benefits

  • Medical
  • Dental
  • Vision
  • Health savings account or health reimbursement account
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • Disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health & wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Supplemental life & disability
  • Legal service
  • ID protection
  • Rental insurance
  • Relocation assistance (if the Company requires that you move geographic locations for the job)

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What This Job Offers

Career Level

Senior

Education Level

No Education Listed

Number of Employees

11-50 employees

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