Senior Lighting Artist - Infinity Ward

Infinity WardLos Angeles, CA
4d

About The Position

Infinity Ward, developer of numerous award-winning games, is looking for a Senior Lighting Artist to join our team in creating stunning, emotionally resonant visuals for one of the most iconic franchises in the industry. As a Senior Lighting Artist, you will drive the visual tone of environments, cinematics, and gameplay moments through expertly crafted lighting. You’ll work alongside world-class designers, environment artists, VFX artists, and engineers to shape the player experience through the lens of mood, readability, and performance. This role requires a mix of creative vision, technical proficiency, and leadership. We're looking for someone with a deep understanding of PBR lighting techniques, a strong artistic eye, and a passion for crafting memorable and immersive game worlds. If you’re a collaborative problem-solver with proven experience shipping AAA titles, we want to hear from you.

Requirements

  • 8+ years of real-time AAA lighting experience
  • Strong technical foundation in runtime and pre-baked lighting workflows
  • Proficiency in real-time PBR lighting techniques and best practices
  • Solid understanding of photography fundamentals: exposure, composition, color, and camera behavior
  • Keen artistic eye for lighting composition, mood, and gameplay clarity
  • Experience working within post-processing and color grading systems
  • Understanding of HDR pipelines and lighting calibration
  • Excellent verbal and written communication skills; ability to work effectively with cross-disciplinary teams
  • Proven ability to work independently and manage complex lighting challenges
  • Comfortable working with documentation and production schedules

Nice To Haves

  • Experience mentoring junior or mid-level lighting artists
  • Familiarity with scripting, shader development, or pipeline automation
  • Experience lighting across a variety of content types (cinematics, multiplayer, open world)
  • Background in cinematography, film lighting, or live-action production

Responsibilities

  • Own the lighting of game levels from initial look development through final polish
  • Deliver visually compelling lighting that supports narrative, mood, and gameplay
  • Partner with Level Designers, Environment Artists, and VFX Artists to provide cohesive lighting solutions across campaign, multiplayer, and live modes
  • Collaborate with engineers and technical artists to identify and resolve issues, guide future tools, and improve lighting workflows
  • Optimize content to meet memory and performance constraints across platforms
  • Maintain high standards for physically-based rendering and lighting consistency across internal and external teams
  • Contribute to the sky capture process and lighting reference documentation
  • Provide mentorship and technical guidance to other lighting team members
  • Support documentation and communication of pipeline and process improvements

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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