Senior Lighter / Look Development Artist

GungHo Online Entertainment America, Inc. Redondo Beach, CA
257d$90,000 - $150,000

About The Position

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. This position is responsible for creating high-quality environment scenes for our title. The role involves lighting scenes, adjusting shaders and textures, and creating models and assets when necessary. Additionally, this position helps manage artists to create the environment for our AAA games.

Requirements

  • 4+ years professional experience concepting, modeling and texturing environments using Maya, Zbrush, Photoshop, and Substance Designer/Painter.
  • Knowledge of next gen modeling, sculpting and procedural techniques and how to use them effectively to create handcrafted and stylized art with allure and appeal.
  • Experience with creating Environments in Unreal.
  • Good communication skills—able to help others and ask for help when needed.
  • Great team-player attitude—being flexible with new ideas, being open to direction and changes.
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
  • Intensive experience working with game engines.
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning.
  • Fluent with Photoshop, Substance Suite and ability to paint textures.
  • Knowledge of managing art assets for games in clean organization.
  • Experience setting up 3D scenes and lighting.
  • Experience working with particle effects is a plus.

Nice To Haves

  • Experience teaching Art, and Environment Art in particular, online or in person.
  • Art Leadership experience.
  • Houdini Experience.

Responsibilities

  • Develop 3D models, textures and materials based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
  • Setting up scenes and lighting using the specified game engine.
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
  • Manage and mentor other Character and Environment Artists.
  • Help vet and hire artists.
  • Help align the team to the game’s direction.
  • Ensure the quality and quantity of the work of the team.
  • Work with developers of other discipline to make sure that the art assets support the game performance and memory budget as a whole.
  • Help out with design, or testing when necessary.
  • Look for and share information regarding latest best practices or tools for better or more efficient 3D art creation.

Benefits

  • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance.
  • 401(k) with employer match.
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • A bonus may be provided based on business performance.
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