Senior Level Designer

Ghost Story GamesMA
72d

About The Position

Ghost Story Games is seeking a talented Senior Level Designer to join us on Judas, the highly anticipated game led by Ken Levine. The ideal candidate has multiple years of experience designing levels for first-person shooters and is ready to take on ownership responsibilities. In this role, you will be crafting dynamic gameplay experiences within a rich environment, leading design initiatives, and mentoring team members.

Requirements

  • 5+ years’ experience as a level designer, with at least 1 shipped FPS title.
  • Previous experience working on scripting and design for levels, combat encounters and missions/quests in FPS titles.
  • Deep understanding of good level flow and tactical spaces.
  • Experience with supporting environmental storytelling through design.
  • Strong spatial and layout design skills.
  • Experienced in supporting gameplay mechanics in the game world.
  • Experience with scripting events and debugging game logic.
  • Intuitive understanding of how FPS games work and why people play them.
  • Strong content-design skills, including experience with RPG systems.
  • Self-motivated toward solving creative problems.
  • Ability to respond elegantly to difficult creative changes.
  • Ability to prioritize feature requests to developers and engineers.
  • Unreal Engine 4 experience, with strong proficiency in its tools and pipelines.
  • Must be eligible to work in the U.S.

Nice To Haves

  • Great working knowledge of game-design theory and game-development methodologies.
  • Can easily break down core level-design elements and use them when creating combat and traversal sections of a level.
  • Self-motivated and able to work well independently.
  • Ability to work well under pressure and with deadlines.
  • Excellent communication, collaboration, interpersonal and organizational skills.
  • Understanding of source control via Perforce or equivalent.

Responsibilities

  • Work with lead designer and lead environment artist on level-design layouts, gameplay setup, encounter scripting, design documentation and all things gameplay-related, providing guidance and feedback to other designers.
  • Work alongside other designers, artists, animators and engineers to create gameplay spaces that engage with our narrative storytelling while being fun and running within optimization goals.
  • Take ownership of key gameplay features from concept to implementation.
  • Work within established level-design metrics and game systems to create challenging encounters, interesting scenarios and unique moments.
  • Pitch ideas, strategic initiatives and game concepts to all levels of management and leadership.
  • Champion your vision throughout each stage of development, across multiple departments.
  • Implement level-design changes based on in-house feedback and outside playtesting data.
  • Mentor and provide guidance to level designers, contributing to their professional growth and development.
  • Oversee specific level or gameplay feature areas, ensuring quality and consistency across the game.
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