Senior II 3D Generalist - TEMP - Unannounced | Irvine, CA

Blizzard EntertainmentIrvine, CA
Hybrid

About The Position

Blizzard Entertainment is seeking a dedicated and well-rounded Senior 3D Generalist Artist to help craft a new, unannounced game. As a 3D Generalist, you will create beautiful 3D assets in a variety of different areas such as environments, props, and character creation, taking the assets from conceptualization to final model completion. Experience switching between the needs of several workflow pipelines (environments, props and characters) will empower our ability to create the most engaging experience possible. For this opportunity, we are looking for a creative, agile, and passionate 3D modeler who has a strong sense of asset readability. Our team is smaller but big on ambition, and we’re hoping to find someone comfortable with multi-discipline 3D modeling work. If you feel you could be a great fit for this opportunity, we’d love to hear from you! This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. This is a 6-month temporary position.

Requirements

  • Minimum 12+ years of experience as a professional 3D modeling artist within the gaming industry, and/or a combination of applicable training and related experience
  • Experience making aesthetically beautiful and performant 3D game assets
  • Experience with game art optimization (using mesh topology, sculpting, and texture methods)
  • High proficiency level with Maya (preferred), 3DS Max, ZBrush, Substance Painter, and Photoshop
  • Strong collaborative skills with multiple groups in game development (design, engineering, production, QA, etc.)
  • A passionate, positive, and problem-solving attitude to game development
  • Resume
  • Online portfolio of professional 3D work (personal work is also a plus)
  • Must be willing to take an art test if requested to do so.

Nice To Haves

  • Experience working with AAA game engines such as Unity, Unreal, etc.
  • Experience with mobile game development
  • Experience shipping a game (any platform)
  • 2D concepts skills
  • Knowledge and familiarity with Blizzard’s art styles

Responsibilities

  • Collaborate with art direction, design, engineering, and tech art to solve creative problems
  • Model, sculpt, and texture high-quality assets that help set the visual benchmark
  • Integrate special effects to scenes and events, including weather effects, haze, billowing dust, steam vents, explosions, etc.
  • Prototype and solve problems for both creative and technical issues

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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