Senior Graphics Technical Artist

MicrosoftRedmond, WA
314d$117,200 - $229,200Remote

About The Position

Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe. Halo Studios is looking for an Senior Graphics Technical Artist who is passionate about solving complex technical challenges, thrives in a fast-paced environment, and is eager to push the boundaries of what is visually possible in games. In this role, you will serve as a bridge between artists and engineers, leveraging your deep technical expertise in rendering and optimization to ensure our projects achieve the highest graphical standards. Roles at our studio are flexible, and you can work from home up to two days a week in this role. Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Requirements

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience OR equivalent experience.
  • 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
  • 3+ years' experience working with rendering optimizations and technical art systems in Unreal Engine.
  • Ability to meet Microsoft, customer and/or government security screening requirements is required for this role.

Nice To Haves

  • Shipping 2+ games end to end.
  • Demonstrated record of success to working effectively with multiple teams and stakeholders, managing conflicting priorities.
  • Ability to learn skills ad hoc to support disciplines across the art/engineering teams.

Responsibilities

  • Analyze and optimize game GPU/CPU/streaming performance and memory usage
  • Explore new techniques via proof-of-concept prototypes to identify better solutions and drive visual quality and content production productivity
  • Advocate for and implement scalability solutions for cross-platform development, targeting both high-end and lower-spec hardware
  • Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences
  • Defining and documenting technical standards and content specifications
  • Embody our Culture & Values

Benefits

  • Industry leading healthcare
  • Educational resources
  • Discounts on products and services
  • Savings and investments
  • Maternity and paternity leave
  • Generous time away
  • Giving programs
  • Opportunities to network and connect
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