Senior Gameplay Engineer, Player - Unannounced Game

Activision BlizzardIrvine, CA
14dHybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Senior Gameplay Engineer, you will collaborate with designers and other engineers to create the systems fundamental to the simulation and presentation of our game world and its inhabitants leveraging the Unreal Engine. You will support the development of code frameworks, functional components, and workflows and tools, as well as improving the underlying engine technology and infrastructure. You will work collaboratively with the team to define and execute a technical vision that meets the project’s needs. This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Requirements

  • 5+ years of experience in gameplay engineering or a combination of applicable training and experience.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games.
  • The ability to understand and write production-grade C++ code.
  • The capacity to make frequent, readable, and well-tested code commits.
  • The ability to communicate and articulate vision, ideas, learnings from others, and to give meaningful feedback.
  • Excellent problem-solving and debugging skills.
  • Experience designing and building new gameplay systems to meet the dynamic needs of game designers and world builders.
  • Experience analyzing game features and content for performance and optimizing a game to release quality.
  • Experience working closely in multi-disciplinary teams with people of diverse mindsets.
  • Mentorship mindset and excellent attitude to helping others level up their knowledge.

Nice To Haves

  • Experience Computer science, mathematics, physics, or related degree.
  • Experience developing using the Unreal Engine (both C++ and Blueprint).
  • Experience developing and shipping AAA game titles for PC, Xbox, and/or PlayStation consoles.
  • Experience developing large, open-world games.
  • Experience with large codebases.
  • Experience working on networked or connected game features.
  • Passion for gameplay development, especially for the quality of the moment-to-moment experience.

Responsibilities

  • Develop technical solutions to deliver best-in-class player experiences, with a particular focus on player abilities, animations, traversal mechanics, and camera functionality.
  • Collaborate with designers, artists, and other engineers to deliver a AAA game and ensure we delight and entertain our players.
  • Achieve and maintain high technical standards to ensure best-in-class performance, stability, and productivity.
  • Support team productivity by developing asset-creation pipelines, tools, and workflow improvements.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
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