Senior Gameplay Animator

SkydanceAustin, TX
1d$120,000 - $135,000Hybrid

About The Position

Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/. --- We are searching for a Senior Gameplay Animator to join our core team developing a high-quality AAA single -player story-driven action-adventure game built using the Unreal Engine. Our animation team is small, and we want to expand it with someone capable of bringing both deep expertise in gameplay animation while also being able to guide a distributed team of external animators to get results. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

Requirements

  • Have 6+ years of experience in gameplay animation, including third-person action-adventure titles.
  • Have shipped 2+ AAA titles as a gameplay animator.
  • Have experience mentoring and/or leading other animators.
  • Have experience with advanced animation systems and root motion. (Motion Matching, Motion Warping)
  • Push innovation and fidelity in gameplay animation and mechanics.
  • Have a passion for creating cinematic and realistic content.
  • Have experience developing in a real-time environment. (Unreal)
  • Excel at rapid prototyping and quick iteration.
  • Thrive in a self-driven environment.
  • Are great communicators and cross-discipline collaborators.
  • Possess strong time management and long-term planning skills.

Responsibilities

  • Provide daily hands-on editing and tuning of motion capture-based animation content.
  • Rapid prototyping including hand-keyed placeholder content.
  • Enhancing motion capture content to plus up and bring the “super” to the final content.
  • Collaborate with Engineering, Design, and Animation to devise, implement and debug animation systems and gameplay mechanics.
  • Collaborate with Design and Sr. Animators to ensure timing, expression and style of animations for core systems meet requirements.
  • Work closely and clearly communicate with internal Animation partners to ensure that quality and technical requirements and timelines are being met.
  • Be involved in Motion Capture shoots.
  • Be an active partner in the integration of gameplay with cinematic animation.
  • Collaborate with Animation Directors to ensure alignment with Narrative vision.
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