About The Position

You will play a central role in building the cloud-based rendering architecture for our new flagship title — a rare opportunity to redefine how large-scale, high-fidelity games can run on any device. This is a high-impact senior position where you will shape core rendering technology used by millions of players, and your work will influence future UE5 projects across the studio.

Requirements

  • Minimum 5 years of professional experience (more senior candidates welcome)
  • Strong C++ programming skills
  • Deep understanding of modern rendering architecture including:
  • Multi-threaded renderers
  • Render graphs
  • GPU scheduling and job systems
  • Parallel or tiled rendering piplelines
  • Strong knowledge of graphics pipelines and GPU architecture
  • Experience with at least one modern graphics API (DX12, Vulkan, etc)
  • Proficiency with graphics debugging/profiling tools
  • High ownership, strong work ethic, and willingness to tackle large-scale technical challenges

Nice To Haves

  • Experience developing with Unreal Engine

Responsibilities

  • Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
  • Design modular rendering services that allow high-end experiences to run on low-power devices through cloud computation
  • Collaborate closely with cloud system engineers to integrate rendering and engine infrastructure into a unified architecture
  • Profile, debug, and optimize GPU and rendering workloads for cloud performance
  • Document rendering architecture, technical decisions, and implementation standards

Benefits

  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year
  • Flexible working hours
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