The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network. We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems. You're our in-house expert for the "other side". We're not porting a game—we're integrating engines themselves. Your deep expertise in another AAA engine will help us reconcile diverging lifecycles, serialization models, networking metaphors, and resource management so both can stay in sync. This role blends hands-on engine coding, plugin/middleware development, and cross-company collaboration. If wiring two full game engines into one coherent system sounds compelling, this is your chance.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees